ubg_3d2d_create_translator
Syntax:
ubg_3d2d_create_translator(view, proj, port)
Arguments:
| Argument Name | Type | Description |
|---|---|---|
| view | matrix | view matrix of your camera |
| proj | matrix | projection matrix of your camera |
| port | real | viewport that your camera is rendered in |
Returns: (array)
Description:
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